Stéphanie Andrade
Game Designer
Game designer and programmer.
I have a BSc in Computer Science and professional experience in programming systems.
I studied Game Design at Futuregames Warsaw, where I was awarded the CD Projekt RED Scholarship.
Technical and system game design is my primary interest, I am versatile when it comes to work.
I love to participate in game jams and unleash my creativity.
I am a passionate gamer, with a particular love for deck building, racing, city management, and strategy games.
Portfolio
Steven the teen swan
Description
Game for Jame Gam #35"Steven" is about a little teen swan who is being chased by knights, as he is viewed as a strong enemy of the kingdom, a boss to be defeated.
You play as Steven having to kill the knights to be free.
You get experience points that increase your level and at the end of each level you can choose an upgrade that makes you faster, makes your neck longer, or unlocks a pickup.Released on Steam after polishing. Play it now!!
Roles
Game Director
I coordinated the development process and lead the vision of the game.
Game Designer
I designed:
- Main character aim, attack movement.
- Two enemies ( melee attack and ranged attack).
- Boss enemy.
- Upgrade system: 20 upgrades that affect the player speed, range and pickups.
- Level
- UX/UI
Programmer
I did the implementation of the game in Godot 4.
Project Background
Theme: You are the boss
Additional object: Swan
5 days
4 People
Made in Godot 4
Yori
Description
Game project 1 in FuturegamesYori is an immersive, single player game set in a magical world of wizards and witches. Players explore the deserted halls of an eerie magical school through the eyes of sleepy Yori—the student who overslept and is trying to make it to class on time. Strategize to make your way past the spidery librarian while managing your stress meter. Collect books spread out around the map without getting caught. Can you make it to class in time?
Roles
Product Owner
As a product owner, I worked on listening to the team, organizing and distributing tasks, and making sure the communication between team members flowed.
Lead Designer
As a lead designer, I worked in creating detailed documentation for the game.
I created and developed mechanics and gameplay (movement, interactions, stress bar system) .
I also worked on the level design, UX/UI and audio design.
Project Background
Theme: Move slowly
3 Weeks
12 People
Made in Unity
Ostatnia Zemsta
Description
Game Jam KULTURA W GRZE
3rd place AwardedOstatnia Zemsta centers around the story which takes place in of polish classic by Aleksander Fredro Zemsta. The focus is the three impossible tasks given by the character Klara to Papkin in order to secure her hand in marriage.
Roles
Game Designer
I worked on the design of mechanics and levels.
I did the narrative adaptation for the context of the game.
I designed the UX/UI.
C# Programmer
Implementation of the game features in unity.
Project Background
Theme: Zemsta by Aleksander Fredro
48 hours
4 People
Made in Unity
Extreme Zorbing
Description
Game project 2 in FuturegamesExtreme Zorbing is a fun, fast-paced mobile game based on the real-life sport of zorbing, where you race down a hill in a giant plastic ball. Sound easy?Don’t forget about your competition! Maneuver around traps and obstacles, while avoiding being bumped off course by the other zorbers. In addition, there are people on the field. Rolling over anyone in the other teams' colors will give you a speed boost, but hitting one of your own will slow you down!
Roles
Project Manager
As a product owner, I worked on listening to the team, organizing and distributing tasks, and making sure the communication between team members flowed.
Game Designer
I worked on the design of the movement mechanics and gameplay.
I lead general direction of the game.
Project Background
Category: Extreme sport, mobile, coop.
4 weeks
16 People
Made in Unity
Harbingers of New Dawn
Description
Game project 3 in FuturegamesHarbingers of New Dawn is a 4-player co-op (LAN) spell-casting shooter game set in a magical world overruled by dark arcane magic. Enter together as agents of an ancient magical task force, charged with a find and retrieve mission for a long lost enchanted artefact.
Roles
System Designer
I designed the spell system, allowing the player to choose from four different spells, each with its own unique effect and impact on enemies.
Technical Designer
I worked on the design of the movement mechanics and overall gameplay.
Audio Designer
I implemented the sound effects and music for the game, creating all the necessary sounds as needed.
Project Background
Category: 4 Player Coop
7 weeks
15 People
Made in UE5



